الأحد، 3 مايو 2020

How to build the video game you wanted when you were 13


How to build the video game you wanted when you were 13

Tips from a guy who did it.
Lotia The Straits of Sikina
Straits of SikinaLotia
OK before we get started let's get one thing out of the way. The subject of this piece is our coworker and friend. We like him. This article is not meant to be a review and it is certainly not objective. This is a story about a guy who created an indie video game inspired by those he played as a kid. There you have it, folks. Transparency. Now proceed.
If you've got a pulse and a decent memory, you must admit that there are some dreams you had as a pre-teen that you wish you hadn't given up on for practicality's sake. It's the kind of thing you think about rarely, when you read an article about an astronaut or meet a novelist at a party.
So when we learned that our Director of Product Jade Lockwood—of Bonnier Corp., PopSci's parent company—was wrapping up a project more than two decades in the making, we knew we needed to ask him a few questions. The fact that Lockwood, now 34, decided to build a video game he dreamed up as a middle schooler made our staff that much more curious. Innovation, we love. Geekery, we love. A pitch-perfect throwback fantasy soundtrack—yeah, love that, too.
Lockwood spent thousands of hours over the past six-plus years bringing to life the mythos of his old-school RPG game, Lotia, which came out in June on Steam. We wanted to know how he managed it. I spoke with Lockwood—and of course played the game for, uh, several work hours—to learn about the process, and what it feels like to unleash to the world something of your middle school daydreams.

ليست هناك تعليقات:

إرسال تعليق